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Sound Attribute

compile

[attribute, context] = compile(attribute, context)

control__callback

result = control__callback(callback, context)
result = struct;

control__create

control = control__create(attribute, context)
control = empty(control_create);

control__options

opt = control__options(context)
opt = struct;

create

attribute = create(context)
attribute = struct;

load

attribute = load(store, context)
attribute = struct;

model

attribute = model(context)
attribute = struct;

save

save(attribute, store, context)